
Applying Rapid Crowdsourced Playtesting to a Human Computation Game.
Paranthaman, P. K., Sarkar, A., & Cooper, S. (2021, August). Applying Rapid Crowdsourced Playtesting to a Human Computation Game. In The 16th International Conference on the Foundations of Digital Games (FDG) 2021 (pp. 1-7).
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Paranthaman, P. K., Bajaj, N., Solovey, N., & Jennings, D. (2021, August). Comparative Evaluation of the EEG Performance Metrics and Player Ratings on the Virtual Reality Games. In 2021 IEEE Conference on Games (CoG) (pp. 1-8). IEEE.
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ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development Environment
Paranthaman, P. K., & Cooper, S. (2019, October). ARAPID: towards integrating crowdsourced playtesting into the game development environment. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 121-133).
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Deployment of serious gaming approach for safe and sustainable mobility
Dange, G. R., Paranthaman, P. K., Bellotti, F., Berta, R., De Gloria, A., Raffero, M., & Neumeier, S. (2017, June). Deployment of serious gaming approach for safe and sustainable mobility. In 2017 IEEE Intelligent Vehicles Symposium (IV) (pp. 1222-1227). IEEE.
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DellAcqua, P., Bellotti, F., Berta, R., De Gloria, A., Dange, G., Paranthaman, P., ... & Thiele, F. M. (2015, August). Safe drive map concept for road curve monitoring. In 2015 Euromicro Conference on Digital System Design (pp. 293-296). IEEE.

Uncovering New Neural Network Topologies in Real World Robot Applications
Ailinca, M., Paranthaman, P. K., Pessin, G., Osório, F. S., Souza, J. R., Wolf, D. F., ... & Vargas, P. A. (2012). Uncovering New Neural Network Topologies in Real World Robot Applications. In 12th Annual Workshop on Computational Intelligence (UKCI)–Studies in Mathematical and Computer Science, Edinburgh, UK: Heriot Watt University (pp. 53-58).
Book Chapters

User Preferences for a Serious Game to Improve Driving
Paranthaman, P. K., Bellotti, F., Berta, R., Dange, G., & Gloria, A. D. (2018, December). User Preferences for a Serious Game to Improve Driving. In International Conference on Games and Learning Alliance (pp. 440-444). Springer, Cham.

Bellotti, F., Berta, R., Gloria, A. D., Dange, G., Paranthaman, P. K., Curatelli, F., ... & Hausler, F. (2015, December). A smart mobility serious game concept and business development study. In International Conference on Games and Learning Alliance (pp. 385-392). Springer, Cham.

A Serious Game Architecture for Green Mobility
Paranthaman, P. K., Dange, G. R., Bellotti, F., Berta, R., Gloria, A. D., Zitti, E. D., ... & Sciutto, G. (2016, September). A Serious Game Architecture for Green Mobility. In International Conference on Applications in Electronics Pervading Industry, Environment and Society (pp. 66-76). Springer, Cham.

Gamification of Car Driver Performance
Paranthaman, P. K., Dange, G. R., Bellotti, F., Berta, R., & Gloria, A. D. (2016, December). Gamification of car driver performance. In International Conference on Games and Learning Alliance (pp. 302-308). Springer, Cham.

Dange, G. R., Paranthaman, P. K., Samaritani, M., Smiai, O., Bellotti, F., Berta, R., ... & Pontow, J. (2015, December). The absolute and social comparative analysis of driver performance on a simulated road network. In International Conference on Games and Learning Alliance (pp. 375-384). Springer, Cham.

Assessment of Driver Behavior Based on Machine Learning Approaches in a Social Gaming Scenario
Dange, G. R., Paranthaman, P. K., Bellotti, F., Samaritani, M., Berta, R., & Gloria, A. D. (2016, September). Assessment of driver behavior based on Machine learning approaches in a social gaming scenario. In International Conference on Applications in Electronics Pervading Industry, Environment and Society (pp. 205-218). Springer, Cham.
Journal Articles


REAL: Reality-Enhanced AppLied-games
Paranthaman, P. K., Bellotti, F., Berta, R., Dange, G., & Gloria, A. D. (2018, December). User Preferences for a Serious Game to Improve Driving. In International Conference on Games and Learning Alliance (pp. 440-444). Springer, Cham.


Drakoulis, R., Bellotti, F., Bakas, I., Berta, R., Paranthaman, P. K., Dange, G. R., ... & Amditis, A. (2018). A gamified flexible transportation service for on-demand public transport. IEEE Transactions on Intelligent Transportation Systems, 19(3), 921-933.

