GALA - Games and Learning Alliance Conference - 2015, Rome, Italy
In this conference, I presented my research activity on the integration of serious games in the transportation sector with further explanations on real-time gamification aspects and instantaneous evaluation modules.
Applications in Electronics Pervading Industry, Environment and Society - 2016, Rome, Italy
I presented my research activity on the serious gaming architecture for promoting green and safe driving behaviours. I discussed about the high level system architecture of serious gaming framework involved in the context of TEAM project.
LICS - Logic in Computer Science - 2017, Reykjavik, Iceland
I was part of a workshop and conference sessions that lasted for one week in the beautiful city of Reykjavik. I had opportunity to discuss and collaborate with experts in academia about mathematical and probabilistic models.
Introduction to Applied Game Design and Development - 2017, Genoa, Italy
I participated in Applied Game Design and Development workshop, which was conducted on 26 June 2017 – 30 June 2017 at the University of Genova. The workshop gave a practical exposure to various elements of applied game design such as brainstorming ideas, prototype development, iterative testing and usability testing. I was part of a three-member team, and we developed a playable prototype of a reality language learning game called as “LANGenie”. The LANGenie game aims to teach the basics of Italian language to international students based on customized scenarios (enrolling for specific course in university, registering for permit of stay, opening a bank account, etc.,) to manage their initial livelihood in Italy. The playable prototype was developed through TWINE software.
Games User Research Summit - 2018, San Francisco, California, USA
I was part of one day workshop, which focused on assessment and usability analysis of various games.