GALA - Games and Learning Alliance Conference - 2015, Rome, Italy
In this conference, I presented my research activity on the integration of serious games in the transportation sector with further explanations on real-time gamification aspects and instantaneous evaluation modules.
Applications in Electronics Pervading Industry, Environment and Society - 2016, Rome, Italy
I presented my research activity on serious gaming architecture for promoting green and safe driving behaviors. I discussed the high-level system architecture of the serious gaming framework involved in the context of the TEAM project.
LICS - Logic in Computer Science - 2017, Reykjavik, Iceland
I was part of a workshop and conference sessions that lasted for one week in the beautiful city of Reykjavik.
Introduction to Applied Game Design and Development - 2017, Genoa, Italy
I participated in the Applied Game Design and Development workshop at University of Genova. The workshop gave a practical exposure to various elements of applied game design such as brainstorming ideas, prototype development, iterative testing, and usability. I was part of a three-member team, and we developed a playable prototype of a reality language learning game called as “LANGenie”. The LANGenie game aims to teach the basics of Italian language to international students based on customized scenarios (such as enrolling for a specific course in university, registering for the permit of stay, opening a bank account, etc.,) to manage their initial onboarding. The playable prototype was developed through TWINE software.
Games User Research Summit - 2018, San Francisco, California, USA
I was part of one day workshop, which focused on assessment and usability analysis of various games.
Games User Research Summit - 2019, San Francisco, California, USA