Games User Research Projects

ARAPID - As Rapid As Possible Iterative Design

The ARAPID system utilizes online crowdsourcing and game analytics to streamline the playtesting process involved in the game development pipeline. I developed this system as part of my postdoctoral research at Northeastern University, Boston, MA. 

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Crowdsourced Playtesting of a human-computation game (HCG)

The ARAPID system was used to playtest and iterate upon a human-computation game system.In this system, we incorporated new visualizations to handle game analytics in three levels.

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